combat is deadly and not to be taken lightly. Many examples that are right up this area. These are perfect for secret organizations and churches. (all in full rules)įifth - cults and brotherhoods(full rules). it has a strong sword and sorcery vibe in sorcery, but there is also theism (deity based magic), animism (spirits), mysticism (think jedi and monks, but also exotic assassins), and folk magic (simple magics to get you through the day, like sharpening a plow or lighting candles). (full rules)įourth - magic is completely tunable, and optional. this will be handy as they grow in abilities. Third - social rank exists and gives benefits. you can do others to be sure, but default is based on that. ![]() Careers like knight (warrior) and blacksmith (crafter) and healer (physician or alchemist) are default options in the book. much of this is in the full rules but a bunch is in the basic rules.įirst off, characters are based on their culture and career. Full rules available on website or on drivethrurpg. ![]() You can download Mythras Imperative, the simplified version of the full rules, from here. So I'm opening it up to the forum - what games/systems do you think would support this best? I'm willing to have a bit more crunch to support realism. I feel like we're going for a Game of thrones feel. Would love to have a ready made world to play in of possible. Also would like realistic healing where a healer really makes a difference and good social and investigative support. I was going to originally do this in Savage Worlds but now I want something that is more detailed with armor and weapons taking damage. She is also quick minded and wants to be an investigator. She is a refugee from a land recently conquered in a church specializing in healing. female cleric healer (prefer non magical). She wants to be good with weapons as well She wants her relationship with the knight to be his armourer so I would like a system that supports breaking weapons and fixing battle damaged armor. (Has Knightley skills and virtues but no social status) Wants to earn his status back through his undercover works ![]() male fallen knight who now works for a secret organization for the King. They had strong feelings on it being a low to no magic world (magic is dangerous and rare, no magic users in the group) and human centric with, again, demi humans very rare (again, none in group). We started with freelancing some character concepts and they completely blew me away with their ideas. Hi all! So I sat down with a group of new players to do character creation.
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